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PlayStation ends disc production in 2028: the end of an era?

6 juillet 2026
PlayStation ends disc production in 2028: the end of an era?

It is as much a symbol as an industrial decision. On 1 July 2026, PlayStation announced that it would end the production of physical discs for its new games starting in January 2028. A page is turning, but you have to read the exact terms before proclaiming the death of physical gaming.

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What Sony actually announced

  • Starting in January 2028, new PlayStation games will no longer be pressed on disc: they will be sold digitally (PlayStation Store and store-bought codes).
  • No impact on games already released, nor on those that will come out before January 2028: existing discs keep working, and older titles can still be produced on disc.
  • Sony's justification: a "natural direction," with digital already accounting for 85% of sales of full games on PS4 and PS5, versus 15% for physical.

In other words: Sony is not "deleting" your collection. The company is ceasing to manufacture new discs, eventually. The nuance is important, and it is exactly the kind of shortcut to avoid.

The dual signal

This announcement did not come alone. Sony also confirmed the closure of the PS3 and PS Vita online stores in most countries in July 2027. Two converging signals, a year apart, that trace a clear trajectory: all-digital, and the gradual extinction of access to older catalogues.

Why the real debate is not "physical versus digital"

The end of the disc rightly triggers a wave of emotion. But reducing the issue to the medium would be a mistake. The disc was never an absolute guarantee (see "The eternal physical game: the great illusion"): from the era of connected consoles onward, a game can depend on servers, accounts, and updates.

The real issue lies elsewhere. It comes down to one word: choice, and, behind it, your rights:

  • the right to know what you are buying (a licence, not an object);
  • the right to resell, lend, and pass on what you have paid for;
  • the right to preservation: that a game does not vanish the day a server is switched off;
  • the right to a refund and to refuse unbalanced terms.

The shift to all-digital is not a problem in itself. It becomes one when it comes with a silent erosion of these rights, without any law having decided it. The end of the disc is not the disease: it is the most visible symptom.

What can be done?

Neither sterile nostalgia nor fatalism. The right answer is to demand that digital finally come with real guarantees: transparency before purchase, resale of digital content, "end of life" obligations for online games, heritage preservation, precisely the "6 guarantees" proposed by GamerGen. That is exactly the course charted by our summary of the issues, and what the future European Digital Fairness Act could carry forward.

The disc is leaving. That is no reason to let our rights as players leave with it.

Also read: "6 guarantees to dematerialise our rights" (GamerGen) · Physical, digital, Game Pass: what do you really keep? · When Sony erases content "bought for life"

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